First Flight
I've been experimenting with Microsoft's game programming framework, XNA. It didn't really kick off until I found the free physics library, JigLibX.
JigLibX is brilliant and makes a lot of very difficult things very easy. I still need to get my head around 3D matrices, though, before some things will make any sense.
Here is where I am so far, though. The first seven seconds are pre-flight checks, BTW.
It's like Orville Wright and Igor Sikorsky were right here in the room, isn't it?
JigLibX is brilliant and makes a lot of very difficult things very easy. I still need to get my head around 3D matrices, though, before some things will make any sense.
Here is where I am so far, though. The first seven seconds are pre-flight checks, BTW.
It's like Orville Wright and Igor Sikorsky were right here in the room, isn't it?
Next steps:-
- Implement a chase view so it's easier to control. Control inputs are a bit ham-fisted at the moment and the current IdiotWithAHandyCam viewpoint makes it tricky to tweak.
- Animate the rotor.
- Write the rest of the game. (It will be like Defender, but in 3D, with flocking, stampeding critters and mutants for Jonny.)
- Bung it on XBox Live.
- Wait for the cheques from Microsoft to give the postman a hernia.
I knocked the chopper model up in Wings3D. If you're interested, here's a shot of it in Wing3D with its wires on:-
If you're not interested, here's two more:-
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